May 12, 2012 BassRaven Says:
dafuq did i just play.
May 11, 2012 Evi1M4chine Says:
Now add rotating charged black holes (=worm holes) and relativistic speeds. ^^
May 10, 2012 th3thrilld3m0n Says:
Simple: invisible portals and portals incorporated into doors, it is Portal, afterall.
Insanity!! Amazing!! 21st century Escher people! Right here!
May 10, 2012 Dunnerski Says:
After making a map using this principle, this kinda doesn't mess with your head anymore
May 10, 2012 anthemlog Says:
So THAT'S why we don't like Cthulu!
May 9, 2012 diegofloor Says:
Wow! :D This is insane!
Technically, I think the it's mostly euclidean, but with non trivial topology. Unless we think about gravity as curvature of space time, then we have some non euclidean bits. Don't pay attention to me, though, I'm just over analyzing what is not meant to.. lol Awesome stuff!
May 8, 2012 Supergulo Says:
I want a house built like this. XD
May 8, 2012 Stogryn Says:
My mind is incomprehensible with this amount of fuck.
May 6, 2012 sebzim4500 Says:
It's amazing what world portals can do for a game engine.
May 6, 2012 shadowdsfire Says:
It sounds interesting to see. Please show a video !!
May 1, 2012 aznfury456 Says:
Stoner video recommended
Apr 30, 2012 FiXato Says:
I'd get soooo lost in that...
M.C. Escher would be proud ;-)
Apr 30, 2012 Superscoper7 Says:
There was a commentary node in Portal 2 that stated that, before most of the level design was finished, the rooms were linked by portals. As you said they left 1 or 2 in there in the final product.
Apr 30, 2012 Shadowlyger Says:
So what's really impressive isn't that the level design is totally non-euclidean, but rather that the game can teleport you from one section to another with absolutely no noticeable lag or jump, thus giving the INCREDIBLY convincing illusion that the level design is non-euclidean.
Apr 29, 2012 streetster20 Says:
They implemented these in portal2* - just not as mind-fucking as these..
*although only 1 I know about..
But yeah - someone needs to use these for amazing maps.
Apr 27, 2012 AZWADER Says:
You need to make an actual puzzle using this.
Apr 26, 2012 TheDevinShaelyc Says:
O.O My god this is awesome! Invisible portals, amiright?
Video Details
Download link: http://s.americansf.com/noneuclidean.zip
Original video: http://www.youtube.com/watch?v=2s4ySkR48cI
Thanks to TheMarcemGuy's video for inspiration: http://www.youtube.com/watch?v=DAkKKShGluE
Thanks to PC Gamer for featuring me in their January 2012 issue (page 87)!
When I f... More
Download link: http://s.americansf.com/noneuc lidean.zip
Original video: http://www.youtube.com/watch?v =2s4ySkR48cI
Thanks to TheMarcemGuy's video for inspiration: http://www.youtube.com/watch?v =DAkKKShGluE
Thanks to PC Gamer for featuring me in their January 2012 issue (page 87)!
When I found out the Source Engine used in Portal 2 supported the same zone portals I originally used in my America's Army map, I decided to remake the level. Well, here it is.
The portals work pretty much the same way they did in America's Army, but they don't flicker when you walk through them, and you can shoot portals through them too. I don't know if sound travels through them, though.
These portals work identically to the standard portals you're used to in Portal, except they're exactly as big as you want, always rectangular, and don't have a border. There's still the problem with lighting not matching up, which you can see at a few points. I did my best to match them up though, especially in the upside-down catwalk room. Less
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Youtube Comments (885)
TheShadowman60 Says:
Non-Euclidean = KETER MOTHERFUCKER
Skulltan Says:
My mind... ._. It has been destroyed.
Leva1029 Says:
OMG как ?когда?каким ****?
Wafflesmart Says:
Frightening. A level like this would be welcome in a horror game
as9138 Says:
MY GOD, THE ANGLES! THEY AREN'T RIGHT! brb suicide
Choopachoopapa Says:
My head....
BassRaven Says:
dafuq did i just play.
Evi1M4chine Says:
Now add rotating charged black holes (=worm holes) and relativistic speeds. ^^
th3thrilld3m0n Says:
Simple: invisible portals and portals incorporated into doors, it is Portal, afterall. Insanity!! Amazing!! 21st century Escher people! Right here!
Dunnerski Says:
After making a map using this principle, this kinda doesn't mess with your head anymore
anthemlog Says:
So THAT'S why we don't like Cthulu!
diegofloor Says:
Wow! :D This is insane! Technically, I think the it's mostly euclidean, but with non trivial topology. Unless we think about gravity as curvature of space time, then we have some non euclidean bits. Don't pay attention to me, though, I'm just over analyzing what is not meant to.. lol Awesome stuff!
Supergulo Says:
I want a house built like this. XD
Stogryn Says:
My mind is incomprehensible with this amount of fuck.
sebzim4500 Says:
It's amazing what world portals can do for a game engine.
shadowdsfire Says:
It sounds interesting to see. Please show a video !!
shadowrain1000 Says:
MY HEAD! AHHHH!!!!!
aznfury456 Says:
Stoner video recommended
FiXato Says:
I'd get soooo lost in that... M.C. Escher would be proud ;-)
Superscoper7 Says:
There was a commentary node in Portal 2 that stated that, before most of the level design was finished, the rooms were linked by portals. As you said they left 1 or 2 in there in the final product.
Shadowlyger Says:
So what's really impressive isn't that the level design is totally non-euclidean, but rather that the game can teleport you from one section to another with absolutely no noticeable lag or jump, thus giving the INCREDIBLY convincing illusion that the level design is non-euclidean.
streetster20 Says:
They implemented these in portal2* - just not as mind-fucking as these.. *although only 1 I know about.. But yeah - someone needs to use these for amazing maps.
tamere216 Says:
mind = blown
AZWADER Says:
You need to make an actual puzzle using this.
TheDevinShaelyc Says:
O.O My god this is awesome! Invisible portals, amiright?